The Last Yellow Brick

A free silhouette puzzle adventure

The Last
Yellow Brick

A storm carries Maria into a gray land where every color has drained away, except one yellow lens. Find three robot friends, outwit a one-eyed witch and bring the color home.

Play free now
  • Free, start to finish
  • No ads
  • No download or sign-up
  • Phone, tablet or computer

How it plays

A side-scrolling puzzle adventure told in silhouette. You run, jump and climb through seven chapters, and almost every puzzle is solved with help from a friend. There's no fighting: it's all timing, looking closely and teamwork.

Maria stands on a glowing path of yellow bricks above a tinted city

The yellow lens

See what's hidden

Hold the lens up to your eye and hidden yellow bricks appear. They only hold you while you're looking, so time it right.

A scarecrow-shaped robot flying through the air over a gray farm

Patch · scarecrow robot

Light as straw

Free Patch from his pole, then pick him up and throw him to reach switches, rooftops and places you can't.

A tin robot and Maria beside a dead tree in a rainy forest of giant machines

Axel · tin woodman robot

Chop a way through

Oil his rusty joints and Axel chops through dead trees, locks and barricades. He'll even carry you when you can't walk.

Maria rides a huge lion-shaped robot through a dark hollow, lit only by her lantern

Titan · lion robot

Big leaps, bigger roar

Titan is afraid of the dark, so keep your lantern close. Ride on his back for huge leaps, and let his roar clear the way.

Maria's dog Biscuit squeezes between the bars of a cell in a dark castle

Biscuit · Maria's dog

Small but brave

Biscuit squeezes through bars and gaps that nobody else fits through, and fetches what you need.

Color sweeps across a gray castle wall as the sky turns gold and blue

The goal

Bring the color home

Every chapter brings you closer to the Witch of the West, the one who drained the color away. Then it's time to go home.

Controls

  • ←→Move
  • SpaceJump and climb
  • ShiftPull, grab and ask your friends for help
  • ↓Hold to look through the lens
  • EscPause

A game controller works too. On phones and tablets you get big on-screen buttons. Turn your phone sideways.

Good to know

  • About 1 to 2 hours for a first play-through (our estimate).
  • Saves automatically at every checkpoint. Close the tab and pick up later with Continue.
  • Sound matters. Headphones help.
  • Hidden secrets to find, and 44 colors to catch on the flight home.

The road home

Seven chapters, adapted from L. Frank Baum's 1900 book. Start from the beginning, or skip ahead to Chapters 2 through 7 from the title screen.

  1. Prologue
    Gray Prairie

    A quiet farm, a dog named Biscuit and a storm on the way.

  2. Chapter 1
    Where the House Fell

    A strange gray land, and a yellow lens that shows what's hidden.

  3. Chapter 2
    The Crow Field

    Crow drones, tall corn and Patch, stuck on his pole.

  4. Chapter 3
    The Rust Woods

    Rain, rust and Axel, frozen mid-swing.

  5. Chapter 4
    The Hollow

    A pitch-dark forest, a lantern and a lion robot who's scared of the dark.

  6. Chapter 5
    The Sleeping Field

    Glowing pollen that makes Maria sleepy. Cross while the flowers are quiet.

  7. Chapter 6
    The Green City

    Green glasses, hidden lasers and a floating head with a secret.

  8. Chapter 7 · the finale
    The West

    A witch's eye that sees everywhere, her castle, the Winged Monkeys, and the long flight home.

What it costs, all of it, up front

The whole game is free. Below is every way money could ever come into it, including what isn't switched on yet, so nothing surprises you later.

Available now

Free

$0

forever

  • All seven chapters, start to finish
  • No ads right now
  • No account, no download

If ads are ever added, there will be at most one short ad between chapters, never in the middle of a puzzle, never more than one every 5 minutes, and never personalized. This page will say so before it happens.

Coming soon

Own it for life

$5.99

one time

  • No ads in this game, ever
  • Every future chapter and update included
  • Pay once. No subscription.

Not open yet. Nothing on this site can charge you today. You never need it to finish the game; it's a way to support the maker and skip any future ads.

Coming soon

All-Games Pass

$4.99 /month

or $39.99 a year

  • Every game by Tim Beachum, with no ads
  • New games two weeks early
  • Cancel in one click; you keep your saves and go back to free

Not open yet. The full terms will be posted here before anyone can sign up.

What you'll never see here

  • A paywall in the middle of the story
  • Coins, gems or loot boxes
  • Pay-to-win shortcuts
  • Chat with strangers
  • Your information sold to anyone
  • Surprise charges

Want to know when "Own it" and the Pass open?

Leave an email and you'll get one note when they do.

For grown-ups (13 and up). Used only for news about Tim Beachum's games. Never sold or shared. Every email has a one-click unsubscribe.

Prices are in US dollars. Sales tax may be added where the law requires it.

Straight answers

Is it really free? What's the catch?

No catch. The whole game is free, start to finish, with no ads today. The paid options above are optional, aren't open yet, and will never be needed to finish the story.

Is it OK for kids?

It's spooky, not gory: dark woods, a one-eyed witch and flying monkeys, but no blood. There's no chat, no other players, no account and nothing to buy inside the game.

We think it suits ages 8 and up. Younger kids may want a grown-up nearby for the dark parts.

What do you collect about me?

Without asking: anonymous play counts, such as which chapter people reach and where they get stuck, so the game can be improved. Each player is a random number stored in your own browser. No names, no accounts, no advertising or cross-site tracking. We also keep the country your visit came from. Browsers set to "Do Not Track" or "Global Privacy Control" aren't counted at all.

Only if you give it: your email, if you ask to be told when the paid options open. It's used only for that, never sold or shared, and every email has a one-click unsubscribe.

The site runs on Cloudflare, which handles the connection to deliver pages. Your saved progress lives only in your browser.

Who made it, and was AI involved?

The Last Yellow Brick was created by Tim Beachum, an independent game maker. It was built with Claude, an AI model made by Anthropic, which wrote the code. Every picture in the game is drawn by that code and every sound and note of music is made by it too; there are no stock images or recordings.

The story is adapted from The Wonderful Wizard of Oz (1900) by L. Frank Baum, which is in the public domain. This game isn't connected to any movie, studio or the Baum estate.

What do I need to play?

A recent web browser on a computer, tablet or phone. On a computer, use the keyboard or a game controller. On a phone or tablet, turn it sideways and use the on-screen buttons. Nothing to install.

Can I put it on my home screen like an app?

iPhone or iPad: open the game in Safari, tap the Share button, then Add to Home Screen.

Android: open the game in Chrome, tap the ⋮ menu, then Add to Home screen or Install app.

Computer: in Chrome or Edge, use the install icon in the address bar.

Where does the money go?

When the paid options open, the money goes to Tim Beachum, the maker, and pays for making more free games. Payments will be handled by a standard card processor; this site will never see or store your card number.

There is no place like home

Maria's waiting at the edge of the storm. Free, right here in your browser.

Play free now